Press kit / tactical city-builder

A city-building strategy game where every permit changes the board.

Block Sprawl is a single-player tactical city-builder about drafting permits, combining them with plots, and placing district shapes on a growing city grid. Every turn asks players to balance legal limits, scoring opportunities, and the next District Review. The game will be part of Steam Next Fest and Steam's Deck Builder Festival.

  • Permit fusion
  • Tetris-like districts
  • Adjacency + line scoring
  • District Reviews
  • Dynamic pressure cards
  • Steam Next Fest
  • Deck Builder Festival

Overview

Card strategy and board placement meet in the same decision.

In Block Sprawl, players spend AP to draft from separate permit and plot markets. Permits define what can legally be built, while plot cards define the shape that must fit on the city grid. Merging permits can unlock bigger districts, but it can also narrow the zoning options and make the placement harder.

Once a district reaches the board, adjacency bonuses, forbidden neighbors, row completions, and column completions decide whether the move pays off. District Reviews arrive on a set rhythm, so players are always weighing a better future placement against the pressure of surviving the next review.

For fans of tactical city-builders Deck strategy with visible consequences Spatial planning under pressure One-more-turn strategy tension

Short description

Block Sprawl is a single-player tactical city-builder where permits decide what you can build. Fuse permits and plots, stack Tetris-like districts, and survive milestone reviews that hit every 10 turns. The game will be shown through Steam Next Fest and Steam's Deck Builder Festival.

Boilerplate

Block Sprawl blends card strategy, spatial planning, and city-builder tension into one tight loop. Players draft from split markets, fuse permits into legal zoning windows, build high-value neighborhoods, and unlock role and policy effects that can reshape a run. The game is part of Steam Next Fest and Steam's Deck Builder Festival.

Strengths & Hooks

Every strong turn has to work as a card play and a board play.

01

Permits make planning matter

Bigger permit combinations can create stronger districts, but they also restrict what can legally fit. The best move is not always the easiest move to place.

02

Districts arrive as real shapes

Districts land as blocky shapes, so every placement changes future space on the city grid. The board stays readable while the planning problem keeps growing.

03

Scoring rewards precision and setup

Local adjacency gives every tile immediate stakes, while row and column completion rewards longer setup play. One placement can rescue a run or block the next few turns.

04

District Reviews turn growth into a race

District Reviews arrive on a 10-turn rhythm, and priority and pressure cards keep the city from settling into a fixed plan. Players always know why the next few turns matter.

Gameplay Loop

Every strong turn starts in the hand and ends on the city grid.

  1. 1

    Draft under AP pressure

    Separate permit and plot markets make players choose what problem to solve first.

  2. 2

    Fuse permits into a legal window

    Bigger districts can score more, but merged permits can make placement less flexible.

  3. 3

    Place a district that changes the board

    Shape, adjacency, and line completion all matter on the same placement.

  4. 4

    Survive the next District Review

    Policies, priorities, pressure cards, and milestone checks decide whether the city keeps growing.

Press Assets

Download logos, capsules, banners, and screenshots for articles, videos, and store references.

Links & Contact

Store pages, demo access, and developer channels.

Block Sprawl is developed by D. Koding of Koding Nights. The current playable build is designed to show the core loop quickly: drafting permits, placing districts, chasing scoring opportunities, and preparing for the next review. It will be part of Steam Next Fest and Steam's Deck Builder Festival.

For players, the hook is the combination of card choices and spatial planning. For press, the angle is a city-builder where zoning rules are not background flavor; they are the central puzzle.

Company information

Koding Nights / DKIT AS.