PRESS KIT / CITY PLANNING UNDER REVIEW

Fuse permits. Fit plots. Chase the Review.

Block Sprawl is a board-first spatial deckbuilder where every permit is a promise and every plot is a gamble. Fuse permits into stronger permits, thread the right shapes into the board, and keep the city standing long enough to face the next District Review. City Planner is where the pressure lives: the board tightens, the bonuses start to matter, and the score can swing in a single turn.

  • Permit fusion
  • Plot placement
  • Adjacency bonuses
  • Lines and milestones
  • District Review
  • Cozy mode

Overview

A city-builder under District Review.

City Planner is the tense heart of Block Sprawl. Fuse permits into stronger permits, spend permits and plots together, and place districts that satisfy their adjacency rules before the clock runs out. The best turns do not just fit. They stack adjacency bonuses, finish lines, and push milestone scores high enough to make the city feel earned.

Cozy keeps the same shape-fitting joy, but softens the pressure into a slower, more forgiving rhythm. It is the same strange machine, just tuned for cleaner fits, tidier neighbourhoods, and one more elegant move.

Stronger permits Plots with rules Adjacency bonuses Lines and milestones

Short description

Block Sprawl is a board-first spatial deckbuilder where every district has to earn its place, every permit can grow stronger, and the District Review decides whether the city stands.

Boilerplate

Block Sprawl is a solo city-planning deckbuilder about reading the board, fusing permits, and turning awkward spaces into working districts before the District Review arrives. City Planner brings the pressure. Cozy keeps the same idea with more breathing room.

The Twist

Block Sprawl pays you back for the right fit.

01

Permits grow into leverage

Fuse what you have into better permits, then use that advantage to open cleaner options and sharper board plans.

02

Plots want the right neighbours

Every plot type carries its own adjacency demands, so the city is always asking for the right shape and the right company.

03

The Review is the deadline

The strongest runs build a city that scores before it is judged, with adjacency bonuses, line clears, and milestones all working together.

04

Cozy keeps the puzzle, softens the edge

City Planner is the dramatic face of Block Sprawl, but Cozy keeps the same loop alive with more breathing room and less sting.

How It Plays

Fuse stronger permits. Place the right plots. Chase the score.

  1. 1

    Fuse the next permit

    Combine what you have into stronger permits, opening up better choices before the board ever changes.

  2. 2

    Set the right plot down

    Use permits and plots together, then make sure the plot's adjacency rules are satisfied before you lock it in.

  3. 3

    Let the board pay you back

    Good placements stack adjacency bonuses, complete lines, and keep the score climbing instead of stalling.

  4. 4

    Face the District Review

    City Planner keeps the pressure on. Cozy keeps the same shape-and-score puzzle, just with more room to breathe.

Why It Covers Well

Every run writes its own tension.

For creators, each run is easy to narrate on camera: fuse a permit, fit the plot, watch the adjacency bonus land, and see whether the next District Review turns the city into a win or a scramble.

For press, the hook is simple and visual: Block Sprawl is a city-planning gamble where the board itself decides whether the district deserves to survive.

Press Assets

Grab the logos, capsules, banner, reel, ZIP pack, and screenshots you need for coverage.

Links & Contact

Need a key, build, or interview? Start here.

Block Sprawl is created by Dag Koding of Koding Nights, a solo indie gamedev based in Oslo, Norway. The current build gives press a guided tutorial, a handcrafted City Planner slice, and a playable Cozy mode so the contrast between pressure, adjacency, and breathing room is easy to see.

At its heart, Block Sprawl is about turning permits into stronger permits, fitting the right plots, and watching adjacency bonuses, lines, and milestones turn a messy board into a city that feels earned.

Press Contact

Need a key, build, or interview?

Email dk@dkit.no for press keys, build access, interview requests, or coverage questions.

Mention Block Sprawl in the subject line so the request gets seen quickly.

Game Maker

About the Game Maker

Studio
Koding Nights
Based In
Oslo, Norway
Role
Solo indie gamedev
Engine
Custom engine written in Java and LibGDX

Selected tools: MuGen, FL Studio, GIMP, Aseprite, Audacity, IntelliJ IDEA.